Programming for Cognitive and Brain Sciences
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Contents:

  • 1. Foreword
  • 2. Software Installation
  • 3. Check your installation
  • 4. Starting from Scratch
  • 5. Fun programming language
  • 6. Interacting with a computer (in a Nutshell)
  • 7. Running Python
  • 8. Coding Exercises
  • 9. Automata and Computers
  • 10. Representations of numbers, text, images
  • 11. Creating stimuli
  • 12. Experiments
  • 13. Programming a Lexical decision task
  • 14. Data Analyses
  • 15. Lexical Statistics
  • 16. Regular Expressions
  • 17. Simulations
  • 18. Hopfield Networks
  • 19. Web Scraping
  • 20. Tools to do Reproducible Science
  • 21. Resources to learn Git
  • 22. How to solve problems
  • 23. Writing clean code
  • 24. Building abstractions with recursive functions and higher-order functions
  • 25. Sending TTL triggers
  • 26. Cogmaster Lectures
  • 27. Projects
  • 28. Resources
Programming for Cognitive and Brain Sciences
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  • 21. Resources to learn Git
  • Edit on GitHub

21. Resources to learn Git¶

To understand why you need to learn git, see Tools to do Reproducible Science

  • Openclassrooms’ MOOC Manage your code with Git and Github

  • https://product.hubspot.com/blog/git-and-github-tutorial-for-beginners

  • https://git-scm.com/book/en/v2/Getting-Started-Git-Basics

  • The Git Book

  • My own git cheat page

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